Stonekeep pc download






















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Loading reviews There are no more reviews that match the filters set above. Review Filters. Enter up to characters to add a description to your widget:. Create widget. Popular user-defined tags for this product:? Sign In Sign in to add your own tags to this product. However, despite the almost soap opera-like series of previews that appeared across the years in PC and the very high level of anticipation for the product, it has to be said that the whole thing was ultimately disappointing.

Now that the game has been out and on the shelves for a number of months, all kinds of bugs and spooky anomalies have come to light that we didn't find at the time of actually reviewing the thing. Although there are far too many to go into in any great detail here, we feel that there are a few that we really ought to let you know about simply because they're so completely ridiculous! The first, and probably most amusing of these is a rather strange bug we found in the combat system.

While desperately trying to fend off the attacks of two ore-type things our valiant reviewer the ever-diligent Chris discovered that you could confuse the enemy incredibly easily - all you have to do is hold down a direction key and spin around on the spot.

By doing this, you can attack the ores, but they can't get at you. Elsewhere we found bugs that wouldn't allow you to complete certain quests in the manner described by the game, as well as all kinds of weird graphical quirks. There are games that take a long time to appear; there are games that take a bugger of a long time to appear; and then, high above them, peeping out like an extremely high thing across a vast expanse of wittily thought of shorter things, is Stonekeep. Stonekeep is the game that's taking longer to arrive than a eunuch with prostate trouble.

It uses games like Eye of the Beholder as a template, being utilizing real-time combat, though with full screen visuals and relatively smooth scrolling movement animations.

The spells in Stonekeep are much more modular and dynamic, meaning players could tailor them to specific battles or situations, and they also represented a hard won reward for exploration and discovery. The combat is fairly rote for first person dungeon crawlers just attack, attack, attack , but the motion captured animations give the enemies a unique sense of momentum and threat. Einloggen Einloggen Konto erstellen Einloggen. Die besten Spiele — handverlesen.

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